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	<title>wirmachenbunt &#187; Exhibitions</title>
	<atom:link href="http://www.wirmachenbunt.de/archive/exhibitions/feed" rel="self" type="application/rss+xml" />
	<link>http://www.wirmachenbunt.de</link>
	<description>the company specialized in designing interactive objects and spaces</description>
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		<title>Be a friend</title>
		<link>http://www.wirmachenbunt.de/exhibitions/be-a-friend</link>
		<comments>http://www.wirmachenbunt.de/exhibitions/be-a-friend#comments</comments>
		<pubDate>Mon, 19 Dec 2011 23:21:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.wirmachenbunt.de/?p=749</guid>
		<description><![CDATA[B(e) a friend is definetely one fun exhibit, promoting the new B-Class and its features in a rather different way. Each feature is woven into a short animated comic, taking a more human perspective on its use. These stories can be accessed with an transparent shiftscreen, completing the printed base layer. To catch attention and [...]]]></description>
			<content:encoded><![CDATA[<p>B(e) a friend is definetely one fun exhibit, promoting the new B-Class and its features in a rather different way. Each feature is woven into a short animated comic, taking a more human perspective on its use. These stories can be accessed with an transparent shiftscreen, completing the printed base layer.<span id="more-749"></span> To catch attention and do a little bit of crowd control, the exhibit has a so called teaser screen.Employing some Kinect-magic, people could take pictures of themselves and add these to the Facebook page of Mercedes Benz. People went just crazy on the teaser and uploaded the insane amount of 10.000 pictures to facebook during the IAA week.<br />
<br />
<strong>We would like to thank above all, everyone who made the photo-shooting possible: Tina, Lasse, Oscar, Jacob, Barbara, Martin and Martin, Thomas, Michi, Svea and all patient parents :)</strong></p>
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		<title>Mercedes Museum</title>
		<link>http://www.wirmachenbunt.de/exhibitions/m6</link>
		<comments>http://www.wirmachenbunt.de/exhibitions/m6#comments</comments>
		<pubDate>Tue, 26 Jul 2011 18:40:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.wirmachenbunt.de/?p=719</guid>
		<description><![CDATA[It was a great pleasure to support Atelier Markgraph with the redesign of the Mythos 6 Space / Mercedes Benz Museum Stuttgart. The visitors can experience the historical and technical development of emmission free mobility through a spiral-formed route, along pictures and lighting displays. The last display involves the visitors with a facetracking mechanism, attaching [...]]]></description>
			<content:encoded><![CDATA[<p>It was a great pleasure to support Atelier Markgraph with the redesign of the Mythos 6 Space / Mercedes Benz Museum Stuttgart. The visitors can experience the historical and technical development of emmission free mobility through a spiral-formed route, along pictures and lighting displays. The last display involves the visitors with a facetracking mechanism, attaching questions of future mobility as virtual thoughts. </p>
<p>The tour leads to the centre of the space which is illuminated by an atmospheric digital sky. Five car exhibits support the theme &#8216;future needs origin&#8217; and complement the timeline. 125 years of development in the area of automotive manufacture.</p>
<p><span id="more-719"></span>The space concludes with interactive information at your fingertips. The toy race course allows to experience the relationship between energy expense and range of an electric car. The more steady you wind the crank, the longer the little toy car drives. Not less playful is the unconventional drive configurator. Here you can simulate countless situations of car sizes, ranges, places and the exhibit suggest the most efficient drive.</p>
<p>wirmachenbunt was involved in the concept phase of the timeline wall and we supplied design and software of the three exhibits. </p>
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		<title>BMW Tables</title>
		<link>http://www.wirmachenbunt.de/exhibitions/bmw-tables</link>
		<comments>http://www.wirmachenbunt.de/exhibitions/bmw-tables#comments</comments>
		<pubDate>Mon, 27 Jun 2011 16:49:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.wirmachenbunt.de/?p=688</guid>
		<description><![CDATA[Two multitouch tables for BMW commissioned by Mutabor Design.
Patching done by Paul &#038; Björn. 
]]></description>
			<content:encoded><![CDATA[<p>Two multitouch tables for BMW commissioned by Mutabor Design.<br />
Patching done by Paul &#038; Björn. </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>E-Cell City</title>
		<link>http://www.wirmachenbunt.de/exhibitions/e-cell-city</link>
		<comments>http://www.wirmachenbunt.de/exhibitions/e-cell-city#comments</comments>
		<pubDate>Fri, 08 Apr 2011 14:16:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.wirmachenbunt.de/?p=668</guid>
		<description><![CDATA[E-Cell City: Drive accross your city and never run out of battery power. Why ? Simply because you can charge your car whenever you make a stop. It doesn&#8217;t matter if you go shopping, stop for a meeting or having an appointment with your dental torturer.There are exhibit concepts which look very simple. This one [...]]]></description>
			<content:encoded><![CDATA[<p>E-Cell City: Drive accross your city and never run out of battery power. Why ? Simply because you can charge your car whenever you make a stop. It doesn&#8217;t matter if you go shopping, stop for a meeting or having an appointment with your dental torturer.<span id="more-668"></span>There are exhibit concepts which look very simple. This one isn&#8217;t. We had to employ a route finding algorithm (A-Star). Something which analyzes over 200.000 possible positions within a network of streets and find a way within microseconds. Add some battery usage behaviour, charging stations and over 50 textflags reacting to the current state of the battery. Thanks to Heinrich for the Plugins and Tom (Glarestudios) for fixing the A-Class model.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Seven in Paris</title>
		<link>http://www.wirmachenbunt.de/exhibitions/seven-in-paris</link>
		<comments>http://www.wirmachenbunt.de/exhibitions/seven-in-paris#comments</comments>
		<pubDate>Mon, 07 Feb 2011 18:25:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.wirmachenbunt.de/?p=617</guid>
		<description><![CDATA[The title of this entry could have been &#8220;Audi A1 Reloaded plus three additional new exhibits&#8221; .. or &#8220;Exhibit Spam&#8221;. Well, &#8220;Seven in Paris&#8221; is less inspiring but true, 7 exhibts for Audi. We revamped the A1 games with the controls they deserve. Joystick, heavy duty Buttons, a reminiscence of the good old days, when [...]]]></description>
			<content:encoded><![CDATA[<p>The title of this entry could have been &#8220;Audi A1 Reloaded plus three additional new exhibits&#8221; .. or &#8220;Exhibit Spam&#8221;. Well, &#8220;Seven in Paris&#8221; is less inspiring but true, 7 exhibts for Audi. We revamped the A1 games with the controls they deserve. Joystick, heavy duty Buttons, a reminiscence of the good old days, when we played games in video halls.<br />
Based on the concepts of Mutabor Design, we developed three new toys. Less game orientated but still a pleasure to use. Let&#8217;s start with Light technologies, an exhibit utilizing a torch-like interface to select the information. Completed with soothing background light animation with depth of field broadcast quality.<br />
Most of the production time was spent on the second exhibit, quattro. One million quads create the impression of an evolving landscape. Using symbols of the Audi language we created a world, reacting to the users choice of information. <span id="more-617"></span>30 years of Audi quattro along a very cool looking timeline in 3D with lots of design. To get this quite complex realtime rendering to work, we applied tricks like heightmap shading, mesh morphing and viewfrustum-culling filtering. nerdy stuff yeah!</p>
<p>Number seven in the row is the E-Tron exhibit. To cut the interaction story short, plugin the plug, get hit by a funky discharge and see the corresponding information.<br />
The whole project was a lot of fun, thanks to our great partners at Mutabor Design. A hug goes to Maxie &#038; Patrick. We miss you !<br />
Trailer produced by our great new member, Thomas.</p>
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		<item>
		<title>F800 Tomograph</title>
		<link>http://www.wirmachenbunt.de/exhibitions/f800-tomograph</link>
		<comments>http://www.wirmachenbunt.de/exhibitions/f800-tomograph#comments</comments>
		<pubDate>Mon, 29 Mar 2010 18:09:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://www.wirmachenbunt.de/?p=433</guid>
		<description><![CDATA[The Mercedes F800 Tomograph is literally an interactive screen exhibit. The screen itself is the interface and can be moved horizontally as well as vertically. The screen acts as a window into a different reality, turning the white model into a realistic shaded version and some xray visualisations.
Navigating with the exhibit, you are able to [...]]]></description>
			<content:encoded><![CDATA[<p>The Mercedes F800 Tomograph is literally an interactive screen exhibit. The screen itself is the interface and can be moved horizontally as well as vertically. The screen acts as a window into a different reality, turning the white model into a realistic shaded version and some xray visualisations.</p>
<p>Navigating with the exhibit, you are able to look inside the car, experiencing the unique interior design and details of technology, such as the hybrid engine.<span id="more-433"></span>You might wonder about the quality and look of the software. Yes , it&#8217;s realtime, it runs at 60 frames per second. It doesn&#8217;t even need a highend graphics card. We hope you enjoy the documentation of the design process at our studio and pictures of the final product. </p>
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		<slash:comments>3</slash:comments>
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		<title>Massive Multitouch</title>
		<link>http://www.wirmachenbunt.de/exhibitions/massive-multitouch</link>
		<comments>http://www.wirmachenbunt.de/exhibitions/massive-multitouch#comments</comments>
		<pubDate>Tue, 06 Oct 2009 12:26:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[biggest]]></category>
		<category><![CDATA[interactive table]]></category>
		<category><![CDATA[interaktiver tisch]]></category>
		<category><![CDATA[LLP]]></category>
		<category><![CDATA[massive multitouch]]></category>
		<category><![CDATA[multitouch]]></category>

		<guid isPermaLink="false">http://redesign.wirmachenbunt.de/?p=159</guid>
		<description><![CDATA[aka Future Ocean Explorer. 
This Multitouch Table offers access to a vast database of knowledge. The content stretches from traditional ocean research to less public topics such as &#8216;who owns the oceans?&#8217;.
Our aim with the Future Ocean Explorer (FOE) was a mobile, multi-user information system with a simple interaction model hence content rules over technology.
we [...]]]></description>
			<content:encoded><![CDATA[<p>aka Future Ocean Explorer. </p>
<p>This Multitouch Table offers access to a vast database of knowledge. The content stretches from traditional ocean research to less public topics such as &#8216;who owns the oceans?&#8217;.<br />
<strong>Our aim with the Future Ocean Explorer (FOE) was a mobile, multi-user information system with a simple interaction model hence content rules over technology.</strong><br />
we are simply tired of picture-scale-rotate-interfaces without meaning. Let&#8217;s look at the interaction dramaturgy of the FOE. Topics swim as typgraphical swarms along the table. The visitor can catch them and they consequently arrange in a hierarchical structure, instantly visualizing direct and indirect relationships between keywords. From here you can access information in form of texts and attached media (movies, animation etc.). We add more modules each time the table is shown. The latest one is a database of scientists and related research departments.<br />
<span id="more-159"></span></p>
<p>We used the term MMT (massive multitouch) as a working title because first of all : it is big and heavy. Who says size doesn&#8217;t matter ? In case of developing such a sturdy and mobile monolith, size is definetely a matter. the table consists of three modules, three 200 kg glastops and 6 projectors and is custom-made, from 3-axis projector mounts to the headphone system. We gathered quite some know-how in terms of construction. </p>
<p>On the software side the FOE runs a MySQL Database which allows everyone to change the content on the fly, not just the programmers. We made our own plugins for the touch technology and contributed them to the vvvv community. <br/><br/></p>
<p>Design: Michel Magens, <a href="http://www.d-load.de">Tom Duscher</a>, Chris Engler<br />
Software: Chris Engler, Jan Kieksee, Jens Ewald, Heinrich Löwe<br />
Hardware: Chris Engler, Julia Fuchs, Manfred Schulz, Erik Neubert, Fa.Muhlack<br/><br />
<a href="http://www.ozean-der-zukunft.de/ausstellung-und-schule/ausstellung/future-ocean-explorer/">Ozean der Zukunft</a>   //   <a href="http://www.muthesius-kunsthochschule.de/en/index.php">Muthesius Academy of Fine Arts</a></p>
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		<item>
		<title>Mercedes 2009</title>
		<link>http://www.wirmachenbunt.de/exhibitions/mercedes-2009</link>
		<comments>http://www.wirmachenbunt.de/exhibitions/mercedes-2009#comments</comments>
		<pubDate>Fri, 27 Mar 2009 14:41:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[daimler benz]]></category>
		<category><![CDATA[e-class]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[mercedes]]></category>
		<category><![CDATA[racing game]]></category>
		<category><![CDATA[realtime engine]]></category>
		<category><![CDATA[s-class]]></category>

		<guid isPermaLink="false">http://redesign.wirmachenbunt.de/?p=1</guid>
		<description><![CDATA[Let&#8217;s start with some figures: 6 exhibits, 7 people working for wirmachenbunt and 5 countries where the stuff has been shown (as far as we know).
Initially we made 4 exhibits for Mercedes communicating their new Driver Assist Systems such as Lane Assist, an aid helping you to stay on track while being totally messed up. [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s start with some figures: 6 exhibits, 7 people working for wirmachenbunt and 5 countries where the stuff has been shown (as far as we know).</p>
<p>Initially we made 4 exhibits for Mercedes communicating their new Driver Assist Systems such as Lane Assist, an aid helping you to stay on track while being totally messed up. just kidding ! Furthermore we have the Distronic feature, Nightview/Adaptive Light and Attention Assist. For each new technology we developed different interaction models and storytelling. Let&#8217;s take Distronic for example, we thought driving the new E-Class / S-Class would be fun and gets the visitor involved. <span id="more-1"></span>Using a gameworld to create situations where the new car feature comes into play works quite well. learning by playing isn&#8217;t a new concept. naturally the exhibits attracted lot&#8217;s of kids, the mercedes customers of the future. </p>
<p>this is the right place to say hello and thank you to our friends at &#8216;Atelier Markgraph&#8217; who got us involved in this project. Especially Ralf, Alex and Herr Garten who trusted our little Production Studio to manage the challenging project. But there is more to come, right now (August 2009) we work on two more exhibits joining the old bunch for the IAA in Frankfurt this year. </p>
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		<title>Interactive Globe</title>
		<link>http://www.wirmachenbunt.de/exhibitions/interactive-globe</link>
		<comments>http://www.wirmachenbunt.de/exhibitions/interactive-globe#comments</comments>
		<pubDate>Tue, 05 Aug 2008 13:08:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Exhibitions]]></category>

		<guid isPermaLink="false">http://redesign.wirmachenbunt.de/?p=37</guid>
		<description><![CDATA[this june, after years of reconstruction, construction, design etc. the International Maritime Museum of Hamburg opened its big doors to the public. we tried being good citizens of Hamburg and did a bit of social service in form of an exhibit &#8211; the interactive globe. 
The globe is a spherical projection surface, showing various information [...]]]></description>
			<content:encoded><![CDATA[<p>this june, after years of reconstruction, construction, design etc. the International Maritime Museum of Hamburg opened its big doors to the public. we tried being good citizens of Hamburg and did a bit of social service in form of an exhibit &#8211; the interactive globe. </p>
<p>The globe is a spherical projection surface, showing various information of earth such as historical earhquakes, tsunamis, active vulcans, el nino and less fish on earth. one could call it the globe of doom. <span id="more-37"></span>Well anyway, the visitor is able to switch between visualizations via a touchscreen interface.<br/><br/></p>
<p>The hardware was developed by Global Imagination, thanks to Adam Corrie for support. We developed the design, interface, the 3D rendering and pimped the data. </p>
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